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Xai Chronicle

A GDC Conversation Without a Launch Date

The studio had just finished its March security review and still needed to keep the community conversation going ahead of Iron Pigeon’s release. No one dared joke about a release date on April Fools’ Day. The podcast gave outsiders a clearer sense of the studio’s thinking about games, but no date when they could play.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

The studio had just finished its March security review and still needed to keep the community conversation going ahead of Iron Pigeon’s release. As April began, BTC remained above USD 45,000, leaving excitement and caution side by side.

No one dared joke about a release date on April Fools’ Day. The official release that day was a podcast recorded at GDC, in which the studio’s CEO and a partner discussed how to build web3 games from start to finish. Listeners looking for a product timetable instead heard a discussion of design direction.

The podcast gave outsiders a clearer sense of the studio’s thinking about games, but no date when they could play. The community had to distinguish that conversation from a release plan; those handling questions prepared to collect specific player concerns for a later, firmer answer.

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