Back to collection
Xai Chronicle

Three XIP-1 Questions, One Voting Deadline

The XIP-1 voting route and the rules for calculating voting power still needed explanation. The narrator responded, one by one, to three questions raised over the week. The three replies put the case for the proposal and the objections to it on the same table, and turned a vague call to vote soon into a specific deadline.

A creative chronicle combining project history with imagined scenes. Story events are not verification of network activity.

The XIP-1 voting route and the rules for calculating voting power still needed explanation. The community was also questioning the proposal's path to players, voting rights for token holders, and the additional tokens. The narrator decided to answer these points together so the discussion could address the same issues.

The narrator responded, one by one, to three questions raised over the week. How could the project bring in tens of millions of players? The answer pointed to access through 40,000 games and Steam's 100 million monthly active users; it did not claim those people had already joined. Why should XAI holders also have voting rights? The narrator argued that broader participation was better than narrower participation. Would minting another 100 million tokens bring the halving forward? The narrator explained that the tokens would be minted in batches as needed, rather than released all at once. Finally, the narrator promised to put XIP-1 to a vote by February 24 at the latest.

The three replies put the case for the proposal and the objections to it on the same table, and turned a vague call to vote soon into a specific deadline. Whether the game access could attract players, whether the voting rules would satisfy the community, and how phased minting would work still needed answers. The narrator's next task was to see whether the promised date would be met.