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Xai Chronicle

LAMOverse Becomes Playable; Ten Players Test the Limits of Chaos

The studio was preparing both the Iron Pigeons release and a game experience. The LAMOverse Demo became playable for the first time, with ten people in the same brawl. The play session gave the team its first chance to argue from the feel of playing rather than from a demonstration image.

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The studio was preparing both the Iron Pigeons release and a game experience. For the game, the immediate question was whether players could find enjoyment when several people entered at once, beyond whether the visuals could be shown.

The LAMOverse Demo became playable for the first time, with ten people in the same brawl. The session was chaotic, and players sometimes struggled to tell what they were doing, yet they found it fun. Some wanted to reduce the disorder first; others worried that rules made too tight would erase the pleasure of unexpected collisions.

The play session gave the team its first chance to argue from the feel of playing rather than from a demonstration image. They decided to note where the chaos obstructed recognition and control, then decide which surprising interactions were worth keeping. The demo could now be played, but making a ten-player melee both understandable and lively would take more testing.